﻿using System;
using System.Collections.Generic;
using System.Text;

namespace LLClient.ServerProxy
{
    public enum CallbackType
    {
        ReceiveWhisper, ReceiveGlobalMessage, ReceiveChallange, ReceiveSendChallange, ReceiveRespondChallange,
        ClientJoin, ClientLeave, ClientRefresh, AvailableUserRefresh,
        BattleCreation, PlacementDone, PlayerReady, PauseBattle, ResumeBattle,
        ReceiveEnemyClient, GameStarted, ShotResult, GotShot, BattleOver, ReceiveStatistic
    }
}
